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Opinion about Death End Re; Quest

Passed on: PlayStation 4.
Available on: PC, PS4.

Genre: VN (Visual Novel) +Jrpg (Hybid Turn-Based System)

The beginning of the game does not even give a close idea of ​​what emotional swing awaits you further.

Sometimes the game is difficult to describe in two words, it is so eclectic. You find something even less likely that after AAA-blockbusters and niche indie-IGR it is tightly at the chair, carefully firming an extraordinary story from a spoon until you finish it, or until the morning comes the morning. Immediately cries the alarm clock, the bags will swell under the eyes and awareness will come "Crap! I am to work!".

The system of dialogs is very convenient: at any time you can squeeze the message branch up and see the lost message or re -read the dialogue if it suddenly turned out to be incomprehensible.

Death End Re; Quest It is difficult to notice a digital store on the window. It is easy to skip among sales and countless reviews of large -budget games. Monastrically little is said about her in Runet. On the Web, it is hardly possible to find one or two reviews, and even those on the low-somatic resources. And this is unfair: after all, the plot is a fierce mixture from the elements of the horror, conspiracy theories, occultism, the everyday life of the developer (!), non -good attentions on the psychologism seasoned with drama and, oddly enough, the first matrix at the junction with Sword Art Online And… Evangelion. To characterize a more capacious word so crazy, but an efficient thriller mix, it is strongly impossible. Rumor has it that from the point of view of the atmosphere, it has a remarkable similarity with Corpse Party, And this will probably be appreciated by experts.

Ripucca. Local psychopath dividing the elves and in general all living minimum at least two.

Even the game begins with the bloody and merciless death of the main character and a calm, languid, gloomy voice behind the scenes, thoroughly smarting a description of her sensations at that moment. Alternating the story and movement for small locations with regular battles and simple gathering, the game is trying with all his might to drag emotions through a whole kaleidoscope – and this works throughout the passage.

Breakfast with a donut? No. Just one of the plot turns that initially driving into a stupor, which in ten hours will cut the back of the ground about the incident about what happened.

The first three hours in the company of excellent English dubbing I was so fascinated and dragged out that at the end of the Share Play session arranged by a friend, I immediately ran to buy the game in PS Store for Fullprase and even with add-ons-bonuses. And this is not a joke.

The story begins as simple: a young programmer, Arata Mizunashi, working in a game studio specializing in AI and VR development, suddenly receives a letter from a colleague who is considered a year as missing, Sina Ninomy.

Sina Ninomy in virtual reality, trying to realize herself.

And then, suddenly, it discovers it pogged on the server that is once developed by them, but now abandoned and unfinished, game. Having logged in, he discovers in virtual reality a sina that has lost his memory, and considers himself one of the NPC. And at this moment a bizarrely fulfilled flywheel of history gradually comes into motion: a colleague must be saved. And manage to find her body.

Each character has at least two layers of background: from the second bottom they can still knock!

Derq full of harmoniously adjusted contrasts to each other, using mechanics Dungeon Crawler During movements on the world cut into separate locations and the concept of a visual novel as a means of presenting history, designed by a good, pleasant pattern. During skirmishes with opponents, the game switches to a step -by -step tre -chuck Jrpg with free movement during the move and almost pinball elements. I will explain: enemies can be sent in full pain flight about corners and allies, and those, in turn, will give them a smart kick with great pleasure, sending them to fly on.

Something like this

Moreover, with the help of khakov and glittican, you can change the battle genre to, for example, a shooter or a slot machine, and stepping on the funny zones and overloading the ally with “infection”, you can enter the glue-mod: the character will bury, he will lose his mind and inflict tremendous damage to the enemy under a spectacular surrealistic scene.

Glite-transformation with its own person.

Here everything is naturally saturated with a truly gaming spirit: full of characteristic slang, in the “virtual world” everything is subordinated to video game laws, and in the “real”, IT -SHOW and Game situations and jokes are often played out.

Some opponents are really huge. And some – also, at the same time, with a bad character> _

Similarly, with the plot, on which a huge emphasis is on: it is terribly heterogeneous, and is able to make nervous, and even catch up with fear, if you allow himself to delve into this leisurely, thoughtful story, not forgetting to repay the light in the room. And what about the plot twists, of which there are many here – they will sincerely delight lovers "These turns". Most of my guesses about the nature of the local paranormalism mercilessly crashed about the rocks of truth. The splendor is complemented by the vocabulary and expressive means of English with excellent localization with the original Japanese: even diverting to search for an unfamiliar word in Google Translate does not break sensations from history.

Acting wisely and taking into https://pinkcasinoonline.co.uk/games/ account the weaknesses of the enemy, you can “take out” everyone in one move.

Music in Derq It forms a significant part of the atmosphere and does not lag behind the rest of the components, representing the vinaigrette from the mockery of the sound, which at different times replace very aggressively increased “metallic” tracks interspersed with excellent original electronic compositions, diluted instrumental, traditional embosses.

The surprise was one track, more often found closer to the finale, which, so, in a good way, resembles music from Nier Automata, that you are surprised at the entire available width of the eyes.

Each large boss is here with his place and a very … appropriate appearance.

What you really regret, having finished passing the game – about modest resources allocated for the development: they were clearly not enough to show the entire scope of events in dynamics. Derq – Classical Japanese game "AA" class. That is, this Medium -budget The product, of which there was darkness in the nineties and at the beginning of the zero, and which almost disappeared into the era of PS3 \ X360. And even in the design of its locations, small “generic sores” can be noted: the last level from the point of view of design, music and the use of “field” mechanic heroines looks more advantageous and interesting than many of those that are found before. Yes, and the location itself is cheerful, which is a rarity in JRPG, since usually by this moment designers simply dump the pile of confused monotonous labyrinths and twisted with a winding intestine of corridors.

Here and there, impassable places are scattered through the locations, which must be overcome with the help of “field skills” of all heroines available in the party.Someone can fly, someone to destroy obstacles, someone creates a shield and runs through the lava.

And what is the most paradoxical: for all its chemer -shaped, Derq does not disappoint, surprising, forces to conceive and get lost in conjecture. It may seem to someone to seem boring, or overloaded. Someone deeply sophisticated-full of cliches from mid-budget science fiction and city legends. However, in both cases it will be an extremely superficial look at its essence, I can assure you to you in this.

But if Death End Re; Quest He will hook, but she can,-she will not let go to the Grand Final, having paid off every penny spent on it. And options for the ends, according to the laws of genres mixed in it, there are many.

I sincerely hope that I was able to convey my delight and sinter to look at her.Thank you for your attention!

Assessment: 8.5 out of 10.

Death End Re; Quest

The best comments

But this toy deserves an assessment in the very near future. I really like the visual and the plot tie, the music immediately lies by ear. Thank you for the info.

Dark is the Netfliks series at all, not. She is "Darkness".

Good game. Passed the 1st and 2nd in a row, like the 3rd part is in development.

I also really look forward to a tricel)

Thank you for a good word!)

And by the way, I’m glad you got acquainted with the game)

What about the sequel? Is he worthy of attention and purchases? Gameplaino outside the introduction of part changed a lot?

The sequel is more likely on the principle of "if you liked the first part". He is slightly weaker than her narrative, but the atmosphere is catching from the heart. Well, played similarly pleasant.

Death End Re; Quest 2 is an example of not quite successful, but good sequel. Keeping the previous gameplay formula (characteristic of all games compile heart \ idea factory) and the universe, the continuation offers a completely different story with new characters, a couple of new mechanics, another “horror”-with the same mood and distortion of narrative over the game component. If in the first part of travels on locations, fighting and history it was approximately equally, then in the second part of the series the scriptwriters confidently prevailed over the game designers. The gameplay is felt secondary to the visual short story, although it is perfectly verified and works excellent.
It is annoying that all the explanations of how the laws of the local universe work is not quite a junction in the junction well knit well with how it was explained in the original. The atmosphere of a mixture of thriller and horror is transmitted by the viewer confidently, and even straight, but not with the level of “pancha” as before. Even taking into account the fact that the horror-component has become noticeably larger. The level of the Sassensa, the riddles are still older and not so well fit with our objective reality (frightening with it), because of, oddly enough, the chosen place of action.
At the same time, it is important to note that the scriptwriters have worked great on the images of the characters and the concept of those places where they bring them by the will of the plot. Separately, I want to praise the work of designers, artists and actors of English dubbing – made as always great, taking into account a small production budget.

Alas, the developer did not have enough critical mass of ideas, so they gathered a sequel for managing to think of. It turned out well, but I would like, of course, better.
Satisfied with the purchase, fans of the first Death End Request – I like it.

I returned to this review after the game … in many ways I agree, a great review.

Thanks for the detailed text. Well, then I will look closely, but still probably at sales.

Well, at first I have already skimp on the sale (including the first derq for the switch), so I will wait for a discount on the switch of the sequel, but for now there is something to play in. I also bought Neptunia VII for a switch, I decided to try the series, so there will be something to do.

Oh, my respect. This port of Neptunia is quite heavy, but the developers left the settings of graphics. So be ready to shaman.

Cool, intrigued. I will definitely pass, maybe after a motivation will appear to pass the sequels of the corps.

“Rumor has it that from the point of view of the atmosphere, it has a remarkable resemblance to Corpse Party, and this will probably be appreciated by experts."

The script for this game was written precisely by the creator of the corps.

Corpse Party itself, in my opinion, is a rather mediocre plot game, with a good atmosphere. I played only in the reissue of the first part on the PSP, I did not touch the continuation.

I more less trust your preferences. 13 Sentinels: AEGIS RIM also came to me very much, I haven’t inserted me like that for a long time, perfectly corresponds to my tastes. Ai The Somnium Files also love, like the rest of the teachers of the teacher, 999 I still consider the worst of his VN (it is just average). He also made a low -sighted World’s End Club, but here I’m just afraid to try. His beloved Remember11 and AI.

AEGIS RIM by the way, it looks like a Dark series, but it is somewhat dull at first, and does not reach such a dynamics of events, but there is a good atmosphere, which bribes it. For the series, by the way, they even officially made Flowchart with all the heroes, so much confusing there.

At the expense of the works of the teacher, its page is on VNDB.

The Infinity series – the main characters are always different, games are only ideologically connected. The composer of the series is the same as Science Adventure (Stains; Gate, Chaos; Head/Child) – this is the development of the infinity series, but I wrote almost nothing, except minor additions. KID, who made infinity, fell apart and all the authors scattered where, many in the office is making a gate.

The series itself (all parts are even in Russian) –

NEVER7 – PC. A little problematic, by departure, but I was able to pass. You can independently redvert the music from the prejudices to the format, which is desired for the game and throw it into the game folder (music just lies, you just need to correlate and rename the normally new tracks), I was not too lazy to do this.

Ever17 – the most hype part, PC, a port through VNDS for a switch lies on a tracker. It seems on the PSP there is.

Remember11 – PC. There is definitely on the PSP.

Scheme of the heirs of the infinity series –

In order not to paint a lot of recommendations I just throw my VNDB, I received quite a lot of pleasure from everything that was estimated up to 6. From 6 there are things controversial in my opinion. I think a lot I appreciated the right below, but I just put the grades on VNDB strongly compare everything to each other, so the estimates came out in my opinion rather strict –

Another my profile for Shikimory is /no_name222

The first two infinity has some problems, precisely with the pace of the story, the worst of all in this regard, Ever17, the most slices, in Never17, the comedy aspect was made better, but I would say the whole plot (all the routes) in one template, though I like this template, I like this template. There are not so many slice in Remember11. The music in all parts is excellent. Twisters in all parts are also standing, but after AI you will probably not be so much to surprise you so much.

AI and Infinity are deeply very similar, I would even be able to easily combine them into a series.

Catch an invitation to friends

I looked around the links, confused. I didn’t understand where the Dark series is. I was looking for something similar to Kuro, but I did not find) as I did not understand how Infinity correlates with Dark.

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